Mycroft Gray

A disgraced young noble exiled to an unkown land.

Description:
====== Created Using Wizards of the Coast D&D Character Builder ======
Mycroft Gray, level 4
Eladrin, Swordmage
Build: Shielding Swordmage
Swordmage Aegis: Aegis of Shielding
Background: Society - Noble (+2 to Insight)

FINAL ABILITY SCORES
Str 10, Con 14, Dex 13, Int 20, Wis 13, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 10, Int 18, Wis 13, Cha 8.

AC: 20 Fort: 15 Reflex: 18 Will: 17
HP: 47 Surges: 10 Surge Value: 11

TRAINED SKILLS
Perception +10, Arcana +14, Intimidate +6, Insight +10, History +14

UNTRAINED SKILLS
Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +3, Endurance +4, Heal +3, Nature +3,
 Religion +7, Stealth +5, Streetwise +1, Thievery +3, Athletics +2

FEATS
Level 1: Intelligent Blademaster
Level 2: Alertness
Level 4: Ritual Caster

POWERS
Swordmage at-will 1: Booming Blade
Swordmage at-will 1: Lightning Lure
Swordmage encounter 1: Foesnare
Swordmage daily 1: Whirling Blade (retrained to Dance of the Sword at Level 4)
Swordmage utility 2: Mythal Recovery
Swordmage encounter 3: Transposing Lunge

ITEMS
Adventurer's Kit, Magic Longsword +1, Cloth Armor (Basic Clothing), 
Boots of Stealth (heroic tier), Gloaming Shroud +1, Silent Tool (heroic tier)
RITUALS
Detect Secret Doors, Knock, Tenser's Floating Disk, Comprehend Language, 
Silence, Enchant Magic Item
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Bio:

Mycroft Gray – Swordmage and Knight Errant of Damori

“Mycroft is a brilliant student and is likely to exceed the power and skill of his instructors yet he has no ambition and no energy. He will not even go out of his way to verify his own solutions, and would rather be considered wrong than take the trouble to prove himself right.” -Chief Librarian of the Coronal Guard Academy

Mycroft Gray is a child of lesser nobility. His early years were unremarkable. Mycroft dabbled in magic (a craft that he found “truly challenging”) but besides that he spent most of his time reading in his father’s library and making rude comments to guests and servants. When Mycroft was still a young Eladrin his father conscripted his obnoxious, genius, dilettante son into a military academy to learn some discipline and hopefully find his purpose.

At first Mycroft relished the opportunity to delve into the fabled stacks at the Academy and to learn the ancient magic of Myth Drannor. He also discovered an aptitude for martial combat and mastered the ebb and flow of power in the Coronal Guard style. Unfortunately, it was not long before Mycroft became bored and frustrated with the duties of his position. Despite all his brilliance and skill, Mycroft had no desire to lead others or be lead in anything but instruction. He desired only to seek knowledge and understand the mysteries of the universe. Concepts like pride and ambition were “worthless baubles for the weak of will and hollow of heart”.

Despite Mycroft’s constant resistance to authority and endless bickering with the Masters of the Academy he graduated as a knight in the service of his lord and father Diogenes Gray, Baron of Sinope. Mycroft served as well as he could given his distaste for noble courts and the obligations of military service. He savored the quiet moments in his family’s ancestral home where he could pursue his studies in peace.

All seemed well until the day Mycroft was assigned by his father to be the personal escort of Lady Irenia during her passage from the land of her family to the Barony of Sinope, Irenia was the Daughter of a Lord and betrothed of Mycroft’s elder brother Sherod, heir to the Barony. The marriage was one of political convenience. This would serve to elevate the status of the Baron among the nobility and, in turn, strengthen the Lord’s claim over the Barony’s lands and military resources. Despite this careful political calculation the passions of young, independent Fey would undo their plans. Lady Irenia found herself curiously attracted to his unrefined demeanor and undeniable brilliance. In turn, Mycroft was unaccustomed to the attention of a woman of such beauty. Most women responded to his uncouth manners and unsolicited “observations” with derision or sometimes violence. Indeed, the more Mycroft spoke the more Irenia wanted to hear. In 3 short days a curious flirtation escalated into a torrid affair.

When they neared the end of their journey the Lady begged Mycroft to keep their affair a secret. She did not want to ruin her father’s ambitions and she felt that this alliance would serve the greater good. Mycroft reluctantly agreed to this. Their fate was sealed nonetheless. Their secret was revealed to the Baron and Lord by an unknown agent soon upon their arrival. After some tense negotiation ( Where the lord demanded Mycroft’s execution) it was agreed that the wedding would continue as planned but Mycroft would be exiled beyond the Endless Ocean never to return.

Mycroft was forced to relinquish his claim to the Barony and the wealth of his house and was cast away as a Knight Errant, a Knight without a Lord. His family provided him with some basic equipment and a few coins to start him on his way then all were committed to oaths to never speak to each other again. Mycroft then said farewell to his homeland and to the only Lady to ever to break through his hardened facade.

Since arriving in the New World

Upon stepping of the ship onto the this new world Mycroft settled into a new path. Knowing that he should learn the lessons of his exile he resolved to keep his life as simple as possible while still pursuing his interests. Luckily Mycroft has made some good friends in his new homeland. His priorities are simple:

1. Stay alive and stay OUT OF TROUBLE. – Resisting the status-quo is how he got himself into this predicament in the first place. Mycroft is well aware that the tide of civilization is unstoppable. Better to be an agent of progress than to by a martyr against it.

2. Protect your new found friends – These are capable allies (if a bit obtuse at times). If you help keep them alive then they are likely to return the favor should you fall from grace again. Always have a back up plan!

3. Gain access to Arcana. Though the local guild libraries offer little compared to the arcane knowledge of Myth Drannor you once had access to, there is still much to learn. This land holds great promise to expand Mycroft’s arcane knowledge. * Knowledge is power.* Cozy-ing up to the mage’s guild is a means to an end. Of course Mycroft’s loyalty is a matter of convenience instead of honor. Though he has demonstrated that he has nothing against getting his hands dirty.

Mycroft Gray

Serpent in Shadow Nrrrdking